Turning your eyes skyward will reveal the second moon of the game's "two-moons scenario," an equally dark planet, blocking out the light of a burning sun, with several glowing blue structures scattered about its surface.Įverything else beyond that is a spoiler, as the entire point of the game is to discover what works by first figuring out what works for you. You'll want to grab them, as they're attachments for your gun. Some of these structures have items in them. Using the WASD keys players can move in any direction they wish, and will eventually begin stumbling upon glowing neon-blue structures will walls you can pass through.
Players are armed with what looks like a gun out of Portal. "We wondered if these two different representations could exist in the same game space, not through meta information - like maps - but actually coexisting in the same 3D space," he added, noting this brainstorming resulted in the inclusion of two parallel moons. "We tried to translate this concept in gaming terms - what if the player could walk in a loop thinking it was infinite but also look at the representation of the loop and figure out the perception trick? This is the basis for the MirrorMoon concept." "We interpreted it as a challenge on perspective - from the outside the circle is clearly finite, but from the inside it appears infinite," Riva told Polygon. The symbol has come to represent ideas like infinity and the circle of life. The theme required games to include some form of the Ouroboros, an ancient symbol of a snake eating its own tail in a never-ending circle. Last year the pair developed Street Song, another wandering-focused game inspired by American artist Matthew Dear's song of the same name.Īt the following year's Global Game Jam, the three collaborated on the creation of MirrorMoon. Riva and Tedeschi have been working together since 2010, their other works including board game Escape From The Aliens In Outer Space (which will also be on display at the Game Developers Conference in the "Doing It On The Table" exhibition) and first-person arcade runner Fotonica, which is currently on Steam Greenlight. Players will wander a near-empty world with very little guidance, similar to thatgamecompany's Journey, and figure out for themselves what makes the world tick.ĭeveloper Santa Ragione, made up of designer Pietro Righi Riva and artist Nicolò Tedeschi, and Paolo Tajè of indie studio Bloody Monkey met at the 2011 Global Game Jam held in Verona, Italy. MirrorMoon is a first-person adventure game heavily influenced by science-fiction, says the development team. The creators of MirrorMoon want you to get lost.